Two of these, xPilot for XPlane and XSquawkbox for X-Plane require a separate voice server application - there is no voice server integration with the connection application. It does, however, require a lengthy and somewhat complex install process. The link provided below for Swift does walk you through the process. The voice server is programmed to emulate real world half-duplex radio operation with decreasing function with increasing distance from the transmitter..
Like Swift, it is designed to work with all current simulators. It currently still uses TeamSpeak2, which needs to be manually started, but an integrated voice server is being worked on, which is expected wil emulate an half-duplex radio similar to VATSIM's voice server.
The flightplanner is now web based, and is accessed via a link in the Attitude interface, you can bookmark it for independent access. If accessed from within Atitude, it takes a few seconds to load so be patient. The previous internal interface is now external, and can run on another monitor or remote, and has been redesigned. The internal one is suppressed. You only need to load the new software, leaving the existing in place.
This may change at a later date. Version 3 of this voice over internet application is used by the club for internal chat during meetings and events. Any filters that you have created will be listed here. Simply select the item from the list, and you will be taken to the Filtered Details tab, showing all flights and controllers that match the selected filter.
The next item is the "Add Filter" button. This button takes you to the Add Filter window, where you can enter criteria for a new filter. Filters help you find only certain pilots or controllers that are online. When you select that filter, only the pilots or controllers having CIDs matching your list will be shown.
You can also enter callsign patterns to help you find certain callsigns. This is useful for VAs to help locate all pilots flying with your VA's callsign. This is also helpful for finding all the controllers in a given area. Note the use of the asterisk as a "wildcard" here. If you don't use a wildcard, only callsigns matching the pattern exactly will be included in the list of matching controllers or pilots.
The rest of the filter options should be self-explanatory, but feel free to post in the VAT-Spy support forum if you need assistance. The next item on the toolbar is the Map Bookmarks dropdown. Any map bookmarks that you have created will be listed here. Simply select the bookmark from the list, and you will be taken to the map tab, with the map centered on the same location you were viewing when you created the bookmark. The next item on the toolbar is the "Add Map Bookmark" button.
When you are viewing the map, you can press this button to bookmark your current location on the map. VAT-Spy will ask you to enter a name for your bookmark.
The new bookmark will then be added to the bookmark dropdown. You can then return to the same view by selecting the bookmark from the list. The remainder of the toolbar should be self-explanatory based on the tooltip text that will appear when you hover your mouse over each item. Feel free to experiment. If you have any questions, post a message in the VAT-Spy support forum. You can also set bookmarks using key combinations.
To recall a key combo bookmark, press CTRL plus the number that you used to set the bookmark. World map with smooth panning and zooming. Most fonts and colors on the map are customizable. One thing that you will find if you purchased FSX a while ago, though, is that you are lacking the necessary Service Pack updates that make FSX much more enjoyable to play and use thanks to fixing various errors and bugs.
One of the most important changes that was brought in with Service Pack 1 was the fact that it solved a lot of key activation issues that came with using the original release of FSX. As you can imagine, this can be a real issue and will leave you with a lot of problems — SP1 solves these irritating installation issues!
It also gives you excellent performance enhancements. This is very important because nobody wants to play a simulator that only runs at half capacity! If you want to start getting the most from FSX, you really need to get SP1 as it gives you a much more stable performance. This is because SP1 dealt with multi-threading issues when dealing with texture synthesis, as well as problems that existed with the autogen system that helps to create the atmosphere around the world that makes FSX such a pleasure to play.
There are many reasons to consider picking up FSX SP1, but the most important reasons is because it will help you actually enjoy the experience. This is like the equivalent of a patch, and can be the perfect way to start shifting your design and giving yourself something truly epic to play with for years to come.
It helps to stabilize the entire FSX experience and will make your life so much easier when you want to get used to new aircraft and areas — additionally, the improvement of multi-core processers when using FSX has been quite remarkable, giving you a far more polished performance than before. Content issues that existed in the past have been rectified, making it much easier to use all-important content that has been released in the past.
This makes it a lot easier to install the kind of additions that you want when they are released by Microsoft. However, it also deals with the third-party add-on issues that exist with FSX. The hype and overall bravado of the marketing for the product itself made it seem almost bulletproof - therefore, the fact it was less than polished when it finally arrived was a big blow for us. However, over time with various adjustments via third party fan groups and individuals as well as releases from Microsoft themselves helped to improve the overall performance and style of the product.
This was something that was easily noticeable — but none of the made the impact that FSX SP1 was capable of. It totally fixed a large stream of the problems that I initially was really unhappy with. As soon as SP1 was brought out, though, I noticed a massive improvement in the overall performance and style of what I was being given back from the simulator.
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