But it should still take even the most hardened racer quite a few hours to make it through to the pocket bike mode - and the game's highly detailed 3D graphics helps maintain interest. Although it's not incredibly realistic, the fast physics engine, nice graphics and simple gameplay make Moto Racer one addictive game you'll likely come back to time and again.
Highly recommended. How to run this game on modern Windows PC? Contact: , done in 0. Search a Classic Game:. Download full Moto Racer: Download Moto Racer screenshots:. Why 'boo'? Well, what I'm trying to say and it's about time , is that the super-fast road races are actually mind-numbingly boring: but, in Championship mode, to get to each successive motocross race, you also need to complete a road race.
This is a double bummer, because as well as being boring they're also extremely difficult because the computer riders are gifted with ridiculously fast machines. Another point is that in the motocross parts, while airborne, you get the chance to perform 'stunts', yet the end of race 'score' doesn't acknowledge your prowess. So why bother putting the stunt stuff in?
It's strange, but I could be way off the mark here, but I get the feeling that somebody decided half-way through production of what was going to be a pure motocross game with extra 'stunt awards' that players would become bored if they weren't travelling at three squillion mph at some point.
Thus, some bright spark suggested the inclusion of the powerbike bits. Like I say, though, I could be way off the mark Anyway, even if I am wrong, 50 per cent of the game, although blindingly fast, is, ironically, a mega yawn. What about the remaining 50 per cent?
The motocross parts are fun, sure, but it would've been much better if the 'stunt' stuff had been implemented to completion. You might have placed fifth in an actual race, for example, but thanks to points racked up during a triple look-mum-no-hands jump, you get shunted up to third. You know? But as for the superbike courses, my advice is don't bother making the connection because a zillion car games do a far better job.
Moto Racer is only novel because there aren't any other motorbike games available. And also remember this state of affairs is due to change. Ho hum. Missed opportunity. Considering The Enormous number of driving games that have been made over the years running the gamut of Cangles' from pure racing simulation to pure arcade thrash to any number of shoot 'em up, bash 'em up and zany 'em up variants, it's surprising that there haven't been more motorbike games.
Especially if, as k a developer, you want your game to have an attitood - and bikes come with one already thrown in, free of charge. I You don't even have to ' preface your description of the game with, Look, I know it's a Bond Bug r licence, but everyone's got these really big machetes No, all you have to say is just, It's a biker game, and everyone goes, Cool.
And either description will conjure up one of two images, depending on the respondents' idea of cool: one is big, black metal and chrome monsters, cut-off denim jackets over leathers, handlebars that only an orang-utan could comfortably reach, a gang leader with a missing leg and a patch over one eye, and lots of limbbreaking.
Sim Sweden, if you like. The other is fast-riding, colour co-ordinated bikes with plastic farings, and people in outfits that resemble early sketches for Imperial Stormtroopers which were inadvertently left in the studio overnight and finished off by a colourblind cleaner.
The foremost biking game at the moment is EA's Road Rash, which manages to combine the assumed violence of the former scenario with the racing outfits of the latter. Moto Racer, developed by Delphine but also published by EA, goes strictly for the racing angle at the expense of the much-admired fisticuffs, booticuffs or even leadpipe-icuffs which figure so prominently in Road Rash. As such, you might say they are eschewing the brutal, yang-orientated appeal of the older title in which the psyche of the rider, and his relationship with the machine which bears him, are both subsumed beneath the greater need to dominate others physically.
Instead, you might say they favour the more balanced yin-yang of the pure racing approach, the aesthete's pleasure in becoming as one with the bike, handling it in an almost spiritually uplifting concatenation or union, for those who have problems with long words of man and machine in its purest sense. But you'd have to be an incredible ponce. So let's just say it's a pure racing game and leave it at that.
In fact, any sort of contact with another rider or machine is a distinctly bad idea unless you want to end up sliding face-first down the road, shedding leather and skin until you're leaving a trail of subcutaneous fat behind you like an extremely fast-moving slug.
Watch your eyelids on those cat's eyes, by the way. You can expect to get all the long-established racing game options: you can practise on a course with nobody around to crash into and get run over by, play single races, or launch headlong into a season.
As usual, there are some courses which will only become available once you've succeeded on others. And most importantly, for office workers and anyone else with access to a few highfalutin' cables, it looks there could be a number of multi-player options on the cards, too.
I should also tell you that you won't be restricted to boring old plastic-coated racing bikes, because there are two different race seasons to play through. One involves the aforementioned hunch-backed racing bike shenanigans, but the other is moto-cross. That's right, those nutty trials bikes with five-foot suspension systems that take jumps so high you come down with snow on your helmet there's a Helen Chadwick joke in there somewhere.
As such, there's a wide variety of tracks, from desert levels and snow-bound levels to street races and straightforward if that's the right word moto-cross tracks. As you're no doubt aware, Delphine are French. There are two easy to use equations which are always applied to game reviews. This clearly doesn't apply in this case unless there's a hidden course we haven't seen yet that features a troupe of competitors dressed as the Queen Mother, riding high-powered children's tricycles who race along playing The Marseillaise through Peruvian anal flutes.
And this one is definitely applicable. It's hard to believe, but they seem to have gone to the trouble of motioncapturing the riders, who shift their weight authentically on the road bikes, and lean at kneecap-removing angles for tight turns.
On the trials bikes it's even better, as they stick their feet out speedway-style and move backwards and forwards during jumps. Even the mudguards bounce about. It all looks very nice indeed and moves very quickly too - but it has to be said that as yet this version doesn't run full-screen, and some of the texture-mapping to the road surfaces is still unfinished.
As well as all the graphical loveliness, there are a number of neat touches too: a pull-a-wheelie button, for example, which sends you hurtling down the road with your front wheel pointing skywards like a pizza delivery man with Mike McShane's order on the back.
And there are a number of different views to choose from, including a less than helpful pillion-seat-looking-backwards mode. But most important of all, there's a commentator who, when you do something particularly scary, says, Shi-it.
What more could you want? The courses available, whether for the road or moto-cross bikes, are varied, and are going to look lovely when they're finished dahling , but their intended location is puzzling.
For example, Rock Forest, despite its name, is a more or less straightforward road course, and it's initially impossible to guess in which country it's based. There's a large windmill, which immediately makes you think of The Netherlands - except that there are several hill sections.
Then you seem to pass under one of the viaducts from the Settle-to-Carlisle railway. But it can't be Britain, because there are some small windmills of a type usually associated with power generation which, as a renewable and environmentally-friendly energy resource, have been justifiably banned here.
Then you come round a corner and there's the obligatory set of hot-air balloons which are de rigueur for racing games these days, rising a few feet into the air and falling to earth again with a thud after a few seconds. And that's when it clicks: it's Richard Branson's test centre. Nobody's managed to do justice to motorcycle racing on the PlayStation yet, but with Moto Racer, EA has a championship prospect on its hands.
This arcade-style racer delivers 10 tracks packed with tight turns and other challenging obstacles, as well as a solid selection of bikes. The combination of on-road and offroad action flat-out rocks, keeping the Fun Factor high as you buzz through the streets or bump through moto-cross courses, popping wheelies and other tricks. Moto's not without its flaws, though.
The graphics in this unfinished version rank as decent at best, and hopefully EA will also correct the game's draw-in woes. But the slick controls especially with the analog controller and tough, challenging A. This slick-looking racer has a lot going for it. And--despite minor draw-in problems-the graphics are killer. Few PlayStation racing games deliver such an incredible sense of speed.
Moto Racer isn't perfect. Its difficulty curve is a little off, with the Medium setting seeming nigh impossible the first time you play the game crash your bike once and you'll be lucky to ever catch up with the pack. The Easy difficulty is a little too easy, especially on the dirt tracks.
But this flaw doesn't detract much from the game. Your bike controls fairly well with the standard joypad. You can choose from eight bikes before race, even in the middle of a championship season, and each is modeled after a high-performance 'cycle.
You can even pull off wheelies and simple show-off tricks by hitting one of the Shoulder Buttons. Moto Racer contains the eight tracks from the PC version, as well as two PlayStation-only ones all of which mirror later on.
The tracks take you through cities, deserts, the countryside-even across the Great Wall of China! The Split-screen, Two-player Mode is also well done you can split it vertically or horizontally. It manages to maintain a high frame rate without losing much detail. Wow talk about a surprise!
I didn't expect Moto Racer to be nearly as good as it ended up being. The graphics are awesome, the gameplay is super smooth, and most Importantly--It's fun. Track variety is superb there are road tracks and motocross tracks , and control with Sony's analog pad is just perfect.
Heck, even the music is really good. If Moto Racer were the only motorcycle racing game in the world, I would hang up my helmet Sorry, but I would rather inhale the fumes of a powerful real-life GP racing machine than play this game!
The control was decent, but bad track design and poor planning lead me to believe that real gameplay was all an afterthought. The idea was good, but the execution falls short of working as well as it was originally planned. I actually enjoyed playing Moto Racer. Many times, when a racing game tries to combine different styles of motoring, it waters down the overall experience. This is not the case in Moto Racer.
Both the Motocross and Grand Prix motorcycle racing had its own, distinct look and feel and they both play great. Even better, the graphics are good with smooth textures.
Moto Racer isn't a landmark racer, but it is a good game. Check it out. It's about time we had some motorcycle sims come out for the Bit game platform!
One can only play Road Rash for so long, as good as it is. Moto Racer Gold hopes to slay its audience with flashy 3-D environments and a whole lot of different bikes and styles of racing to choose from different bikes to be exact, all sport their own handling and performance characteristics dictated by the type of racing and the complexity of the track or city course.
Having eight different tracks-some motocross, some Grand Prix and a few city and foreign locations-the game is attempting to cover all the bases. Whether or not it can pull off Moto and Grand Prix racing in the same game remains to be seen. Andretti Racing successfully delivered Stock and Indy Car racing in a driving sim but that was a little easier since it all took place on level, paved roads not to mention in automobiles.
Hopefully it can be done for motorcycles as well. For multiplayer action Moto Racer will support up to four players via link-up cables. While these shots were taken from a development computer, they give us a good idea of how this motorcycle racing bonanza will look when it finally hits the PlayStation. The game will also be available for the PC featuring 3-D acceleration capability and a new Stereo Doppler sound effects system as well. Over the last few months, you could not open a gaming magazine that did not feature an advertisement for this game.
The ads were fairly subtle and to be honest, all they really needed to do to get the attention of race fans was print the words "Motorcycle Racing for PSX that does not Suck! Well, as luck would have it, EA could have used the above ad campaign and it would be dead on. Showing Tonight: Mindhunters Incident. Discover Hidden Objects in Gardenscapes! Hop onto the matching fun in 4 Elements 2! Mad Dojo. Rating 4. City Racing. Cartoon Hot Racer 3D. Sky Track. Zombie Derby 2. Dirt Rally Driver HD.
Zombie Derby: Pixel Survival. Goodgame Big Farm.
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